Lo sentimos, El club de la medianoche no está disponible en Netflix Panamá . Verificamos Netflix cientos de veces al día, por lo que puede volver a consultar periódicamente para ver cuándo aparece para la transmisión.
Aunque esto no está disponible, ¿sabías que hay miles de películas y programas adicionales que puedes ver cambiando tu país de Netflix? ¡No te lo pierdas!
Desbloquea películas y programas adicionales en NetflixLa serie gira en torno a un grupo de adolescentes que se autodenominan La Sociedad de la medianoche. Cada semana, en un lugar secreto del bosque, uno de los miembros contaba una historia de terror al resto del grupo. Cada narrador comenzaba su historia diciendo: Someto a la aprobación de la sociedad de la medianoche, esta historia a la que llamó... Luego tomaba una bolsa de piel, metía la mano y lanzaba unos polvos a la hoguera para avivar el fuego y que saliera humo. A continuación se decía el título de la historia. Los temas de las historias por lo general giraban en torno a una variedad de fenómenos paranormales, como fantasmas, duendes, magia, dragones, casas embrujadas, maldiciones mágicas, extraterrestres, brujas y similares. Por lo general, los episodios fueron filmados en el bosque, o en lugares públicos como escuelas o bibliotecas. Las fuentes de estos cuentos varían en diferentes formas, y muchos eran adaptaciones de cuentos de dominio público de hadas y cuentos o leyendas urbanas. Por ejemplo, el episodio La Historia de la Garra Maldita es una adaptación de La Pata de Mono escrito por W.W. Jacobs. A veces, las historias se inspiraron en un determinado evento en la vida del narrador. En el episodio La historia del payaso carmesí, por ejemplo, Tucker chantajeó a su hermano Gary, con un poema que había encontrado, que Gary había escrito para Samantha. Gary contó una historia en la que un chico fue castigado por el payaso por portarse mal con su hermano. Al terminar la historia, Tucker le dio el poema.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
Jill is a thirteen year old that still loves things her peers have grown out of, such as unicorns and fairy tales. One night she wishes that she could be in a fairy tale world forever. After her wish is granted, she finds that living in a fairy tale isn't as happy as she'd once imagined.
An old movie theater has two weeks before they close down for good. Ever since the multiplex came into town, the older movie theater has made less than six dollars per day. All of a sudden, the mysterious Dr. Vink appears and offers them a horror movie he made decades ago. He promises the owner and his staff that his movie would save them from closing down and it works! Dr. Vink's horror movie, Nosferatu: The Demon Vampire, starts attracting more than fifty people a night. The staff wonders what attracts people to this film and unfortunately they find out. The terrifying vampire jumps out of the movie and into the real world where it can have all the victims it wants. Now the staff must pull the plug on the movie before it gets out of hand!
In the 1970s, a young girl named Candy Warren was forced to work on her Chemistry assignment after school. However, neither she nor her teacher noticed that the gas line of her Bunsen burner was frayed. This caused an accident, claiming Candy's life. Years later, a young girl gets Candy's locker and soon finds herself haunted by Candy's ghost.
Two siblings generally spend all their free time playing hockey on the 13th floor of their apartment building. However, one day the regular elevator operator disappears and they find that the floor is now being used by a company to manufacture toys and games. However, the toys that they're creating aren't exactly from this world.
Sean Hackett finds a strange old typewriter in his house that once belonged to a writer who mysteriously vanished. He loves to write short stories, but soon finds that whatever he types comes to life as it's read. Things seem harmless enough until he writes a story for English class in which his best friend dies.
A teenager buys a potion from Sardo's magic shop hoping to make himself cooler, since he was in a accident that caused him to have to wear a brace on his leg. He soon finds himself changing, but also discovers that the potion has some very bad side effects.
While driving to a carnival, a babysitter and the two children she's looking after get lost. When their car breaks down, she goes inside a house to call for help. Trouble begins when she disappears and the kids soon find out that while they aren't the only ones in the house, they're the only ones that are alive.
When Daphne takes Charlie to stay with his aunts, they mention something about a ghost. Charlie's terrified when he keeps seeing a strange, glowing boy complaining that he's cold.
Two young pet detectives try to figure out where all the neighborhood cats are disappearing to. They find a clue when looking through a neighbor's back yard. He seems to have a rather large collection of cat collars hidden in his backyard. They begin to suspect that he's a werewolf, but unfortunately, no one believes them.
Years ago a boy named Ricky Hagerdy drowned. His close friend Mike Buckley tried to save him, but failed. Ever since that day he's felt guilty for what happened. Trouble begins when he starts seeing Ricky's ghost everywhere he looks.
A young boy, Todd, starts doing the one thing that he's wanted to do since his father died, further his interest in magic. He becomes an assistant to the great magician Shandu and learns the rules of being a magician: Only let the audience see what you want them to see, never touch another magician's wand unless he hands it to you, and never get caught in your own reflection. But trouble ensues when Todd makes an unwise decision to take Shandu's wand and use it for himself.
Two siblings, Jazz and Augie, are sent to boarding school while their parents are away. They immediately notice that the school is quite different and has some rather strange rules. For example, only calm, soothing tones are allowed inside the school and the students are only given the option to eat something called 'sponge' for meals daily. Jazz and Augie soon learn why the owners are so strange and have these odd rules in place.
Two boys befriend a group of hide 'n' seekers who play their game in a graveyard that's rumored to be haunted by a caretakers's ghost. They soon find out that it might not be just a rumor.
When a teenager moves to Sleepy Hollow, he learns that some of the folks believe in the old legend of the headless horseman. He soon learns that it's not just a legend.
After moving into a new apartment complex with her mother, Stacy finds herself without any friends. She befriends an older woman named Madeline that lives nearby and they soon start to spend quite a bit of time together. But when Stacy breaks a promise to visit Madeline on one specific afternoon, Madeline is enraged and comes after Stacy.
Long ago, three girls attending camp got lost in the woods, only leaving behind their whistles. At the same exat time, a camper went crazy and started babbling about a Watcher within the woods, creating the nickname Watcher's Woods. When two present day campers get lost, they find that there's definitely something evil in the woods.
Two boys learn that the telephone is a serious matter and should not be used as a toy when a group of vigilantes called the Phone Police bust anyone who does not follow the rules of the phone. And the Phone Police can do more than just put you in jail. They can erase your entire existance.
A young girl goes to the countryside to spend a summer with her best friend but she discovers that her friend is missing. She soon discovers that a mysterious doll house in the attic is responsible for her friend's disappearance.
A young boy named Ricky, who is obsessed with TV, is put under the care of a babysitter named Belinda. Belinda has a reputation for making children interested in reading. That's because she makes the books come alive. Literally.
Alison Denny moves to a new town and desperately wants to fit in and find friends, but is having trouble getting them to accept her. When she buys a carved stone from Sardo's Magic Mansion, she discovers that it allows her to go back to a time when when another family was living in her new home.
A mummy is delivered to a museum owned by an archeologist. The mummy happens to be a dead pharaoh queen whose ancient potion and ring brings eternal life. The trouble begins when the mummy mysteriously disappears.
After getting his portraits back from the basketball team, Matt finds that he didn't show up in the photos. To make it up to him, the photographer gives him an antique camera because it has apparently 'chosen' him. Matt soon learns that anything he takes a picture of willhave something bad happen to it. Whether you want it or not.
A teenager thinks he's just met the girl of his dreams when he puts on a mysterious ring that won't come off. Trouble begins when he learns that years ago she was killed in a car accident, and he realizes she wants to lure him to an early grave.
A long time ago a young girl named Laura was haunted by someone or something lurking in the walls of her house. She tried to get rid of the ghost but failed and died in the process. A year later, two new brothers move into the same house and discover that history repeats itself.
A young bratty boy learns a lesson when a Chucky-like clown doll comes to life and starts to terrorize him.
Dr. Vink is back and now running his own restaraunt, The Wild Boar. After staff members continually decide to just quit at the drop of a hat, two employees soon discover why. Dr. Vink makes his famous soup with a special ingredient that he gets from his employees- FEAR. However, the two accidentally release the creature that gathers the fear and give it the ability to prey upon anyone.
A boy and his friend are constantly getting each other in trouble. One friend decides to plant a virus in the new virtual reality system this his friend is going to play. But things don't go as planned when the virus tries to take over the player's body and escape to the real world.
A boy is transported by to the Revolutionary War, where he must help a solider return to his girlfriend, before she marries another man.
Shawn McKenzie visits his relatives and works in a job for the summer where him and his cousin deliver groceries to an old man's house and see why he's very odd.
When a teenager finds a spyglass locked in a treasure chest at the magic shop, the ghost of an evil pirate is released.
Rush must find a way to save Max with the help of Dr. Vink and Sardo.
A library is haunted by the ghost of a former librarian who dislikes noisy children.
Two kids on a farm find a scarecrow with a magic spell, and they use it. The scarecrow does whatever they order it to. At first it's great, their new servant puts up an entire fence that they were supposed to build. But they find that it has it's drawbacks when they order it to make a baseball dugout and it tears apart the new fence for wood. Things get serious when one of them accidentally orders it to kill.
Jessie's grandfarther wants to earn some extra money, so he decides to rent out the extra room in his house. One night, Jessie sees a man enter the local psychic's house through the ceiling. When she returns home, she's shocked to find that the not only is the room of their house rented out, but the new tenant is the ghostly man that she saw.
Ethan wants to be a comic book artist, but his submissions are constantly rejected by companies. One day, he's invited to a comic shop, where he gets the only copy of the comic ""The Ghastly Grinner."" He accidentally brings the supervillain to life and it starts turning everyone into giggling mindless idiots.
While celebrating their dad's birthday at the firehouse he works at, Jimmy and Roxanne end up being left alone when a call comes in and the firefighters must take off to stop a fire. They soon find that they're not exactly the only occupants of the firehouse. There's a fire ghost who's seeking revenge.
An aspiring young artist apprentices under the owner of a studio/gallery who is actually a witch, who traps victims inside paintings.
A girl who loves to draw starts spending time at an art gallery, finishing up paintings that have never been completed. But she soon finds out that once you sign your name to a painting, you're trapped inside of it for life.
Tim loves trains and everything about them, just like his father did who used to work at the station. After an electric train is mysteriously sent to him, he puts it on the track with the rest of his collection and watches it go. But at 7:13 PM he finds himself sucked into the mysterious town train, which is actually Train 713, a train that crashed and killed everyone aboard years ago.
Zeke is good at chemistry, but not at girls. When he befriends one, she teaches him how to swim at the school pool. However, the pool is haunted by the ghost of a body that was previously buried underneath the school.
Chris is obsessed with death. His brother tries to get him to snap out of it by locking him in a hearse and turning up the radio full blast. The radio goes right to 109.1. When Chris goes to the station, DJ Roy mistakes him for a dead man, and sends him to the afterlife.
Employees from a boutique are disappearing and no one knows why. Soon after getting a job there, Cindy discovers the truth. Mrs. Valenti, the owner, is really centuries old and using her youthful employees to stay young.
When a chameleon bites a girl at a pet store, the lizard takes on her form and plots to take over the world.
Scott and his step-brother hate each other and can't seem to get along. After fighting on their school field trip to a famous prison, they accidentally release One-Eyed Jack, an ex-prisoner's ghost, and he follows them home. They finally have to learn to cooperate in order to get the ghost to rest in peace.
A family buys an old abondoned hotel, with the intentions of fixing it up and re-opening it. But when the old jukebox is pulled out and fixed, it starts to play a long-forgotten song late at night, summoning a restless spirit from the nearby lake.
A blithe boy name Jonah enlists in a camping expedition with a group of misfits where an ancient legend has awoken in the woods.
Using the equipment of Jeff's father, who's working on a special space project, two friends send some of their music into space. This apparently attracts the attention of an alien creature who has received their message.
A young girl, who feels inferior to her peers, encounters a strange woman in an empty lot who seems to have everything she'd ever want. The woman doesn't seem to want anything important in return. But when the young girl starts losing her looks, she finds that what she's given up is more important to her than she thought.
Justin visits Sardo's Magic Mansion and buys a miniature door from Sardo that's supposed to let him see the future. He sees an unfamiliar girl trapped in a fire. But soon a new girl, Ashley, arrives at school and looks exactly like the girl that Justin saw in the fire. It's up to him to save her from the future.
A new girl starts volunteering during the nightshift at the local hospital. But the hospital seems to have more than just a new volunteer. Someone or something is feeding on the hospital's patients and employees, draining them of their blood and turning them into walking zombies.
A young girl, Claudia, goes to visit her relatives at the boarding house for the elderly that they own. She's bored at first but soon learns the legend of a ghost who haunts a special spot of a mountain in the woods. Her time spent away from home gets even more unusual when she actually sees the ghost himself.
Gwen is constantly being upstaged by her brother- even on her birthday. Her grandmother Willy gives her a special necklace and a magical flute that holds the key to a family secret. When her brother accidentally releases an evil creature named Badge, it's up to Gwen to use her musical gift to save her family and herself.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
No hay descripción disponible.
Gary, the President of the Midnight Society from the original episodes is back and needs the help of his brother Tucker and his friends to help track down the members of the FIRST Midnight Society from way back in 1937 and help solve an ancient mystery and prevent an evil force from being unleashed on the world. Part one focuses on Tucker and Gary's search for 'The General' and his clue to the puzzle.
The Midnight Society split up and go in search of the original members who each hold a clue to the mystery. Part two focuses on Quinn's search for 'The Homecoming Queen' and Megan's search for 'The Tycoon'.
The Midnight Society continues to go in search of the original members who each hold a clue to the mystery. The final episode focuses on Vange and Andy's search for 'The Riddle Man'.
Jake meets a beautiful new girl at school who wants to wear his ring. Jake thinks she's great, until he starts to see that there's something very strange about this girl. She's not from his neighborhood and she's not from his town. In fact, she's not from his planet.
When Julie breaks up with her boyfriend Kevin, he mysteriously disappears. It's then up to Julie to uncover a centuries old legend that led to his disappearance, and to bring him back. Trouble is, there's a mysterious statue in the park that has other plans for Kevin.
Craig and Justin are best friends who buy an old car and fix it up. It's a cool looking muscle car, but it's got a mysterious history and it takes them on a wild ride that they may never return from.
Julie works for Mr. Doyle in his plant store. He's a nice but strange guy, and she discovers that he's cooking up something odd in his workshop. It's a potion that brings dead plants hack to life! Question is, what would happen if the potion were poured on a grave?
Jason buys an ancient lamp from Sardo at his Magic Mansion. Yes indeed, it holds a genie who will grant his every wish. But this isn't an ordinary genie, and Jason will pay a high price for every wish he makes.
Two friends, Chandler and Alex, try to out for spots in the Lions Society, a school organization. However, the society isn't interested in Alex and only Chandler makes the cut. As part of his initiation, Chandler steals a painting from the library and ends up finding an old photo that seems to be changing. The thing is, there's someone who lives in the photo and is still taking pictures. And when he takes your picture, you may never be seen again.
Tara plays the violin beautifully. So beautifully, that someone has fallen in love with her. But this person lives in underground caves and isn't a normal human being. He wants Tara to be his, and his alone, and will stop at nothing to have her.
Ashley and Kara are athletic twin sisters who are always in competition with each other. They find the ultimate game to test each other. It's a unique kind of laser tag. What they don't know is that by playing the game, they're being prepared for a much scarier competition. One that isn't played on earth.
Emma wants to be a model, but doesn't think she's pretty enough. She meets a strange woman, Madame Visage, who thinks Emma is absolutely beautiful. So beautiful, in fact, that she wants to steal her face!
Nicki and AJ are seeing the ghosts from a birthday party that happened many years ago. It's the party of a little girl who died mysteriously, and everyone blamed her Nurse. Now, the Nurse is back, and she's trying to make history repeat itself.
Será redirigido al sitio del proveedor para completar la compra.
No te pierdas miles de películas y programas de TV adicionales, como:
Márcanos como tu fuente del contenido más reciente de Netflix.